Naming Convention for a Quadruped Skeleton in Motion Builder:
Motion Builder 5 comes with a cat skeleton. I exported this skeleton and imported it into Maya 5 as an .fbx file. I used it as a base to create my dog skeleton. The following joint naming structure should be followed to the letter if you want your skeleton to properly "characterize" within Motion Builder.
View a picture of Motion Builder 5's cat skeleton.
The top node is always called "Reference" and is not a joint, but simply a group node.
View a schematic showing the names for the joints and their Parent/Child relationships.
I had to add a tail to my skeleton, remove the jaw on the MB skeleton, and remove all toes but the middle one on each foot for my dog skeleton.
to main Design 950 page.